![]() ![]() You can now find specific colored suitcases in the world which have outfits you can change into. Player collect and switch clothing system. Player can no longer save while doing other actions like entering caves or climbing ropes ![]() New underwater lake refraction visuals! And fixed looking up in cave water and seeing only black. New cave climbdown area covers and fixes can stand on opening holesĪdded darkening in cave entrances to cover transition of player entering and loading Rebreather is auto equipped now when diving underwater in cavesįixed bats fly out of cave position being wrongįixed lowering texture resolution breaking cave entrance visualsįixed in cave state sometimes breaking when entering swim cavesĪdded new gore underfoot sounds to gore piles in cavesĭoor weights now only accept rocks and skulls and can no longer be collected back This was fixed in v0.71.įixed several cases of sunlight leaking into caves when it shouldn’tįixed bug where you could fall out of cave entrance near end of game if crouching when entering In older versions, rain above ground affected much of the cave system, often soaking the player and putting out their torches for no apparent reason.Many of the most disturbing scenes to be uncovered in the Forest are within the caves.Unless it is broad daylight outside, touching water in caves will usually result in the " cold and wet" status condition.Some of the caves have save points in the form of orange tents left by previous spelunkers, and the player can build disposable leaf shelters in emergencies.Tip: Adjusting the game's color settings to a lighter scheme such as "Modern" or increasing gamma may help a lot with this. The caves are mostly pitch black (with the exception of scattered skull lamps and luminescent formations), requiring the player to use a light source such as the lighter, flashlight, or a tool wrapped in cloth (the best being the " upgraded stick", with by far the longest burn time 4 min) Except for lighting a burning arrow, which for some reason never goes out.Thus, the player may often end up leaving better-stocked than when they went in. Caves usually have an abundance of supplies scattered about (such as cash, coins, flares, sticks, ropes, sodas, dynamite, etc), most of which respawn upon going through any cave entrance.As such, cleared caves ironically can become safe havens and private shortcuts for the player as the game goes on.Ĭave enemies may respawn while in multiplayer after saving, quitting, and resuming while partway through a cave or potentially in other ways. ![]() On the other hand, surface enemies spawn infinitely at increasing rates, yet cannot use climbing ropes, squeezes, or flooded shafts. Both can occasionally wield crude weapons, most often the crafted axe.Ĭave enemies are unique: they will quickly reset to their safe positions if they get stuck or wander off, but they do not respawn when killed (there is a bug where cannibals, not mutants, may occasionally respawn). The Pale Cannibals come in two primary variants: the standard pale/blue male, and a weaker hunched type in-between the regular and skinny aboveground cannibals. In addition, there are many groups of mutant babies, which can be a significant threat in the more enclosed passages. The caves start out crawling with cannibals, and some also contain mutants like the Virginia, Armsy, and Cowman. ![]()
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